Fantastic Tales, Told in a Million Different Ways

Monday, October 25, 2010

A lot of terrific action games along the lines of Halo and Modern Warfare could do away with whatever contrived storyline they’ve got going entirely, says the short but interesting article The Relevance of Storytelling in Video Games.



There are many popular video games today that amount to sprawling epics across fantastic realms and the farthest reaches of the galaxy, narrating tales of stalwart adventurers and depraved criminals alike. The introduction of storytelling to video games has resulted in an intriguing relationship between the two, and a wonderful evolution of the definitions of both in the past few decades.

Storytelling and video games? I can't help but think back to games such as Day of the Tentacle or Monkey Island.





Those were the good old days. But keep in mind: a good game doesn't need a story, as the article says.



What about your project? Can a good feature do without a (user) story?

About This Blog

This blog is a companion to the UX Storytellers project. You will find everything that's currently going on, what has happened so far and what is planned for the future.

Learn through storytelling

The best way to learn is through listening to stories. The best way to teach is through telling stories. Are you a UX Expert with stories to tell? We would love to hear your story.

Famous Quotes

The universe is made of stories, not atoms.
Muriel Rukeyser

There have been great societies that did not use the wheel, but there have been no societies that did not tell stories. Ursula K. LeGuin